
Thanks, for the pointer to the info - I looked but has missed that.
Now I have some more questions -
1) Can you tell me if the following is correct?
I have gauges with the pointer value data bound to a property. When the value is changed, a NotifyPropertyChanged event is fired and the pointer updates. So far so good... what is puzzling is that the time required for this mechanism to update the pointer seems to be dependent on the Duration values. It appears to act as if this is is the sequence:
a) Update value
b) animation takes Duration dependent time to draw the pointer
c) Update event handling completes.
The longer the Duration settings, the longer each value update takes. I was assuming (I know, I should not have assumed) that the update would "return" and the redrawing would be done async to the data binding update. Is the Duration time really "inline"with the value update?
2) If the min and MAX durations are set to "0:0:0", does this "disable" the call to the WPF animation for the pointers?
Dave