
Hi,
I'm using a CircularRange on my CircularGauge to not the difference between a desired azimuth (which is changeable using a Marker) and the current azimuth (which is shown using a Needle).
The range can be filled both in clockwise or counter-clockwise direction. I need it to choose the shortest distance.
The only way I found to do this right now, it to "trick" it by changing the StartAngle.
I'd like to be able to specify the direction in which the range is filled, much like I can do for pointer movement animation.
I'm using a CircularRange on my CircularGauge to not the difference between a desired azimuth (which is changeable using a Marker) and the current azimuth (which is shown using a Needle).
The range can be filled both in clockwise or counter-clockwise direction. I need it to choose the shortest distance.
The only way I found to do this right now, it to "trick" it by changing the StartAngle.
I'd like to be able to specify the direction in which the range is filled, much like I can do for pointer movement animation.